Studio


One stubborn

Future Bits is an indie studio of artists, engineers and oddballs currently working out what happens when grim-dark and solar-punk share the same chassis.

The Editor's Letter · Future Bits — Est. 2026
Manifesto

What we make and why.

We make the kind of game we would like to find in art galleries.

01
Experience is the point
Every mechanic, every line of lore, every UI frame earns its place by how it feels to be inside the game.
02
Slow on purpose
One game when it's ready, not faster. No crunch, no launch windows, no roadmap theatre.
03
Lore first
Every story compounds the IP. Every player bug becomes canon eventually. The world is always bigger than the game.
History

How we got here
(it's not linear).

Est 2026 · 4 people
2022
2025
2026
2026 · NOW
202X →
2022 — ENTRY 01
A Frozen World
Our CEO first conceptualizes the world of Dnalice, which became the starting point for the world building.
2025 — ENTRY 02
A Terrible Idea
Frustrated over a particular TCG we aim to build our own
2026 — ENTRY 03
Pivot
After the design stage, we realize that a digital TCG is more than our small studio can manage at the moment
2026 — ENTRY 04 · NOW
Future Bits
We pick a name and put up a website, and start working on our first full project. Hiring artists and people talented beyond belief. ← you are here
202X → — ENTRY 05
Our First Game
Our first big project release. Hopefully the first of many.