Studio
One stubborn
Future Bits is an indie studio of artists, engineers and oddballs currently working out what happens when grim-dark and solar-punk share the same chassis.
Manifesto
What we make and why.
We make the kind of game we would like to find in art galleries.
01
Experience is the point
Every mechanic, every line of lore, every UI frame earns its place by how it feels to be inside the game.
02
Slow on purpose
One game when it's ready, not faster. No crunch, no launch windows, no roadmap theatre.
03
Lore first
Every story compounds the IP. Every player bug becomes canon eventually. The world is always bigger than the game.
History
How we got here
(it's not linear).
2022
2025
2026
2026 · NOW
202X →
A Frozen World
Our CEO first conceptualizes the world of Dnalice, which became the starting point for the world building.
A Terrible Idea
Frustrated over a particular TCG we aim to build our own
Pivot
After the design stage, we realize that a digital TCG is more than our small studio can manage at the moment
Future Bits
We pick a name and put up a website, and start working on our first full project. Hiring artists and people talented beyond belief. ← you are here
Our First Game
Our first big project release. Hopefully the first of many.